Yes, but that isn't the average of caravans. My caravan can go up to 5k and then fluke into -3k. Just because you snap shot 1 time period doesn't mean it makes it good. Caravans are bad, because they get caught often. Sometimes even after 1 day as some people reported. Ofc they can work and are decent income, but not guaranteed.
Use that 20k to start smithing, and once you get really good 2 handed sword parts, you can get 500k in a day. (Provided you have your seller on hand, preferably a lord that isn't a king) and you need a lot of money for running a kingdom down the line. Also, you can do the trade 300 exploit and buy a town. I think the best town to buy is Sanala.
Immortal Charm. +1 influence per day for every 5 skill points after 250. Req Skill Level. 275. Immortal Charm is a perk in Mount & Blade II Bannerlord. It is part of Charm skill. To unlock a perk in M&M II Bannerlord, you need to progress the skill to reach a certain level. The learning speed of skills is determined by your attributes and focus
At 300 denars a day, a deluxe caravan is still paid for in less than a year, and with 5 caravans working, I making about 1500 denars a day. This is more than my workshops, but it had better be because caravans are riskier.
This isn't a bleeting session, more of a warning to those who aren't prepared. Merchants offer Caravan Escort missions, I've never taken the time to do them before. And now I regret doing so. Everything is set to realistic, I have 22 troops, mostly Tier 2 with some Tier 1 and Tier 3 spread amongst them. Most bandit groups tend to run from my party so I figure, this'll be a cakewalk. IT IS NOT
But the amount of loot after battles makes me think that a bonus to selling equipment in the long run is way more profitable. Caravan Master vs Market Dealer: Caravan Master. Party can carry 30% more weight. Mark item prices relative to average price. Market Dealer: Your shop have 20% less upkeep.
Bannerlord caravan: How best to trade Getting married in Mount & Blade 2: Bannerlord and having children isn't just a fun distraction, it's required if you want to see all your hard work not go to
You just go to the kingdom tab, select fiefs and list it there by prosperity. They’ll city I’m in has 13320 prosperity, so I’m getting around 3.2k from these caravans. Doukutem. OP • 4 yr. ago. This is really choice advice. I appreciate it! JGeronimo0. • 4 yr. ago.
From what I understand from watching a couple of vids, trade skill is the least important thing for caravan leaders. It barely affects the profit. Scouting and Riding are way more important. So at this stage, there is pretty much no reason to have a companion with Trade by the looks.
Each time one of your companion caravan sell his commodities at a town, a percentage of the total value will be rewarded to him and you as trade XP. This value is adjustable in the config file which you can see below. Any value over 50 (so trade XP = x50 the sell value) will be caped at x50 maximum. You'll have a notification in the chat log
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